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About me

Games have always been a big part of my life. As a gamer, I’ve had the opportunity to explore the gaming world from both sides.
 

My journey as a game developer began at @Tiltan School of Design & Visual Communication, where I earned my B.Sc. in Game Design. During this time, I created several small projects, with 'Odium' standing out as my significant achievement. 'Odium' is a compelling Action Roguelike game that I launched on Steam.
 

Next, I joined Veryostudios to work on 'Apes TD,' where I transitioned from a Unity developer to Game Designer. The game is a unique blend of tower defense and third-person shooter, offering both challenges and rewards.
 

After that, I moved to Gliding Deer, where I contributed to 'TripleZ' as a Product Manager, Game Designer and Level Designer. 'TripleZ' is known for its captivating Asian theme, unique gameplay, and mesmerizing watercolor art style.

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Later, I joined SuperPlay as a Product Manager, taking part as an early team member on a brand-new project from the concept stage. I focused on shaping core features, conducting market research, and writing initial product specifications.

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Currently, I work as a Product Manager at Pixel Pie (a Candivore strategic venture), where I own full feature lifecycles, run live operations, and drive product growth.

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Balancing work and play is essential for me, as my love for games drives both my career and personal adventures as a player. I remain committed to creating immersive experiences that bring joy to players.

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