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About me

Games have always been a big part of my life. As a gamer, I’ve had the opportunity to explore the gaming world from both sides.
 

My journey as a game developer began at @Tiltan School of Design & Visual Communication, where I earned my B.Sc. in Game Design. During this time, I created several small projects, with 'Odium' standing out as my significant achievement. 'Odium' is a compelling Action Roguelike game that I launched on Steam.
 

Next, I joined Veryostudios to work on 'Apes TD,' where I transitioned from a Unity developer to Game Designer. The game is a unique blend of tower defense and third-person shooter, offering both challenges and rewards.
 

After that, I moved to Gliding Deer, where I contributed to 'TripleZ' as a Game Designer, Project Manager, and Level Designer. 'TripleZ' is known for its captivating Asian theme, unique gameplay, and mesmerizing watercolor art style.
 

Now, I’m excited to join Super Play as Lead Product Manager, where I’ll be working on something exciting... but for now, it’s top secret. Stay tuned! 😉
 

Balancing work and play is essential for me, as my love for games drives both my career and personal adventures as a player. I remain committed to creating immersive experiences that bring joy to players.

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