
About me
Games have always been a big part of my life. As a gamer, I’ve had the opportunity to explore the gaming world from both sides.
My journey as a game developer began at @Tiltan School of Design & Visual Communication, where I earned my B.Sc. in Game Design. During this time, I created several small projects, with 'Odium' standing out as my significant achievement. 'Odium' is a compelling Action Roguelike game that I launched on Steam.
Next, I joined Veryostudios to work on 'Apes TD,' where I transitioned from a Unity developer to Game Designer. The game is a unique blend of tower defense and third-person shooter, offering both challenges and rewards.
After that, I moved to Gliding Deer, where I contributed to 'TripleZ' as a Product Manager, Game Designer and Level Designer. 'TripleZ' is known for its captivating Asian theme, unique gameplay, and mesmerizing watercolor art style.
Later, I joined SuperPlay as a Product Manager, taking part as an early team member on a brand-new project from the concept stage. I focused on shaping core features, conducting market research, and writing initial product specifications.
Currently, I work as a Product Manager at Pixel Pie (a Candivore strategic venture), where I own full feature lifecycles, run live operations, and drive product growth.
Balancing work and play is essential for me, as my love for games drives both my career and personal adventures as a player. I remain committed to creating immersive experiences that bring joy to players.
